unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls,
  Forms, Dialogs, GLScene, GLObjects, GLMisc, GLCadencer, GLWin32Viewer,
  GLBehaviours, GLShadowVolume, GLTexture,jpeg, GLFireFX, GLSkydome;

type
  TForm1 = class(TForm)
    GLScene1: TGLScene;
    GLSceneViewer1: TGLSceneViewer;
    GLCadencer1: TGLCadencer;
    GLCamera1: TGLCamera;
    GLDummyCube1: TGLDummyCube;
    GLCube1: TGLCube;
    GLLightSource1: TGLLightSource;
    GLPlane1: TGLPlane;
    GLShadowVolume1: TGLShadowVolume;
    GLMaterialLibrary1: TGLMaterialLibrary;
    GLFireFXManager1: TGLFireFXManager;
    GLEarthSkyDome1: TGLEarthSkyDome;
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

end.
